Animation Nodes
  • Home
  • Documentation
    • Installation Guide
    • Introduction
      • Interface
      • Data
      • Execution
    • Subprograms
      • Group
      • Loop
      • Script
      • Invoke Subprogram
      • Expression
      • Viewport Input
      • Data Interface
    • Nodes
      • Number
        • Clamp
        • Constants
        • Convert Angle
        • Float
        • Float Range
        • Float To Text
        • Integer
        • Integer Range
        • Map Range
        • Math
        • Mix floats
        • Number List Math
        • Number Wiggle
        • Parse Number
        • Random Number
        • Round Number
        • Sort Numbers
        • To Integer
      • Vector
        • Combine Vector
        • Dot Product
        • Mix Vectors
        • Offset Vector
        • Random Vector
        • Separate Vector
        • Transform Vector
        • Vector Angle
        • Vector Distance
        • Vector From Value
        • Vector Length
        • Vector List math
        • Vector Math
        • Vector Noise
        • Vector Wiggle
      • Rotation
        • Combine Euler
        • Combine Quaternion
        • Combine Quaternion Rotations
        • Convert Rotation Types
        • Direction To Rotation
        • Euler List
        • Euler Math
        • Euler Wiggle
        • Mix Eulers
        • Mix Quaternions
        • Quaternion List
        • Quaternion Math
        • Quaternion Wiggle
        • Random Euler
        • Random Quaternion
        • Rotation To Direction
        • Separate Euler
        • Separate Quaternion
      • Matrix
        • Extract Matrix Basis
        • Axis Rotation Matrix
        • Combine Matrices
        • Compose Matrix
        • Decompose Matrix
        • Distribute Matrices
        • Invert Matrix
        • Matrix Math
        • Mix Matrices
        • Offset Matrix
        • Replicate Matrix
        • Shear Matrix
        • Transform Matrix
      • Text
        • Character Properties Output
        • Characters
        • Decompose Text
        • Filter Text Block List
        • Join Text
        • L-System
        • Random String
        • Repeat Text
        • Replace Text
        • Reverse Text
        • Separate Text Object
        • Split Text
        • Text
        • Text Block by Name
        • Text Block Reader
        • Text Block writer
        • Text File Reader
        • Text Length
        • Text Object Output
        • Text Sequence Output
        • Timecode Generator
        • Trim Text
      • Boolean
        • Boolean Input
        • Boolean List Logic
        • Boolean To Integer
        • Compare
        • Compare Numbers
        • Invert Boolean
        • Logic Operators
        • Number To Boolean
        • Random Boolean
        • Switch
      • Color
        • Choose Color
        • Combine Color
        • Mix Colors
        • Random Color
        • Separate Color
        • Set Vertex Color
      • List
        • Append To List
        • Combine List
        • Create List
        • Fill List
        • Get List Element
        • Get List Length
        • Get Random List Element
        • Get Struct Elements
        • Get Struct List Elements
        • Insert List Element
        • List boolean Operations
        • Mask List
        • Random List
        • Remove List Element
        • Repeat List
        • Repeat List Elements
        • Reverse List
        • Search List Element
        • Set List Element
        • Set Struct Elements
        • Shift List
        • Shuffle List
        • Slice List
      • Object
        • Utils
          • Copy Transforms
          • Get Active Camera
          • Get Selected Objects
          • Move Object
          • Reset Object Transforms
          • Transform Object
        • Armature Info
        • Collection by Name
        • Collection Info
        • Collection Input
        • Collection Operations
        • Copy Object Data
        • Copy Object Modifiers
        • Evaluate Object
        • Filter Collection List
        • Filter Object List
        • Filter Scene List
        • Lamp Input
        • Lamp Output
        • Object Attribute Input
        • Object Attribute Output
        • Object by Name
        • Object Color Output
        • Object Data Path Output
        • Object ID Key
        • Object Input
        • Object Instancer
        • Object Matrix Input
        • Object Matrix Output
        • Object Transforms Input
        • Object Transforms Output
        • Object Visibility Input
        • Object Visibility Output
        • Set Keyframes
        • Shape key Output
        • Shape Keys From Object
      • Mesh
        • Mesh Object Input
        • Mesh Info
        • Get Bounding Box
        • Combine Mesh
        • Mesh From Spline
        • Mesh Data
          • Vertex Group Input
          • Set Vertex Weight
          • Get Custom Attribute
          • Get Vertex Color Layer
          • Insert Custom Attribute
          • Set Custom Attribute
          • Insert Vertex Color Layer
          • Set Vertex Color
          • Set Bevel Vertex Weight
          • Set Bevel Edge Weight
          • Set Edge Crease
          • Get UV Map
          • Insert UV Map
          • Set UV Map
          • Set Polygon Material Index
        • Offset Polygons
        • Separate Polygons
        • Extract Polygon Transforms
        • Offset Vertices
        • Transform Mesh
        • Triangulate Mesh
        • Generators
          • Line Mesh
          • Grid Mesh
          • Circle Mesh
          • Cylinder Mesh
          • Unit Triangle Mesh
        • Operators
          • Find Close Points
          • Edge To Tube
          • Find Shortest Path
          • Mesh Points Scatter
          • Create Edges
          • Create Edge Indices
          • Create Polygon Indices
          • Edges Of Polygons
          • Edge Info
          • Get Linked Vertices
        • Create Mesh List
        • Join Mesh List
        • Bmesh Mesh Data
        • Create Bmesh
        • Bmesh From Object
        • Tools
          • Bmesh Remove Doubles
          • Bmesh Limited Dissolve
          • BMesh Recalculate Normals
          • Bmesh Invert Normals
          • Shade Object Smooth
        • Mesh Object Output
      • Spline
        • Change Spline Direction
        • Spline From GP Stroke
        • Tilt Spline
        • Append Point To Spline
        • Bevel Spline
        • Change Spline Type
        • Connect Splines
        • Curve Object Output
        • Evaluate Spline
        • Get Spline Length
        • Loft Splines
        • Make Spline Cyclic
        • Offset Spline
        • Project On Spline
        • Replicate Spline
        • Revolve Splines
        • Set Spline Radius
        • Smooth Bezier Spline
        • Spline From edges
        • Spline From Points
        • Spline Info
        • Splines From Object
        • Transform Spline
        • Trim Spline
      • Grease Pencil
        • GP Object Input
        • GP Layer Info
        • GP Frame Info
        • Change GP Stroke Direction
        • GP Stroke Info
        • Set GP Layer Attributes
        • Replicate GP Layer
        • Transform GP Layer
        • Offset GP Layer Frames
        • Set GP Stroke Attributes
        • Replicate GP Stroke
        • Transform GP Stroke
        • Offset GP Stroke
        • GP Stroke From Points
        • GP Stroke From Spline
        • GP Frame From Strokes
        • GP Layer From Frames
        • GP Object Output
        • GP Material Output
      • Particles
        • Hair Data
        • Particle Systems From Object
        • Particles Data
      • Animation
        • Animate Color
        • Animate Euler
        • Animate Float
        • Animate Matrix
        • Animate Quaternion
        • Animate Vector
        • Delay Time
        • Repeat Time
        • Time Info
      • Interpolation
        • Construct Interpolation
        • Curve Interpolation
        • Evaluate Interpolation
        • Interpolation From FCurve
        • Mirror Interpolation
        • Mix Interpolation
      • Falloff
        • Clamp Falloff
        • Constant Falloff
        • Custom Falloff
        • Delay Falloff
        • Directional Falloff
        • Evaluate Falloff
        • Fade Falloff
        • Index Mask Falloff
        • Interpolate Falloff
        • Invert Falloff
        • Mesh Falloff
        • Mix Falloffs
        • Noise Falloff
        • Object Controller Falloff
        • Point Distance Falloff
        • Radial Falloff
        • Random Falloff
        • Remap Falloff
        • Sound Falloff
        • Spline Falloff
        • Wiggle Falloff
      • Action
        • Action From Object
        • Chain Actions
        • Delay Action
        • Follow Spline Action
        • Object Action Output
        • Overlay Action
        • Wiggle Action
      • FCurve
        • Evaluate FCurve
        • Evaluate FCurves Transforms
        • FCurve Info
        • FCurve Keyframes
        • FCurves From Object
      • Material
        • Material Input
        • Object Material Input
        • Object Material Output
        • Material Output
        • Cycles Material Output
        • GP Material Output
        • Set Polygon Material Index
        • Filter Material List
        • Material by Name
      • Sound
        • Evaluate MIDI Track
        • MIDI Note Info
        • MIDI Track Info
        • Read MIDI File
        • Sound From Sequence
        • Sound Spectrum
      • Sequence
        • Get All Sequences
        • Sequence Info
        • Sequences From Channel
      • Geometry
        • Convert Plane Type
        • Intersect Line Line
        • Intersect Line Plane
        • Intersect Line Sphere
        • Intersect Plane Plane
        • Intersect Sphere Plane
        • Intersect Sphere Sphere
        • Point List Normal
        • Project Point On Line
        • Project Point On plane
        • Triangulate BMesh
      • KD And BVH Trees
        • Construct BVH Tree
        • Construct KD Tree
        • Find Nearest Point
        • Find Nearest Points
        • Find Nearest Surface Point
        • Find Points In Radius
        • Is Inside Volume
        • Ray Cast BVH Tree
      • Viewer
        • 3D Viewer
        • Action Viewer
        • Interpolation Viewer
        • Loop Viewer
        • Viewer
  • Release Notes
    • Version 1.5
    • Version 1.6
    • Version 2.0
      • Booleans
      • Falloff
      • Geometry
      • ID Keys
      • Interpolation
      • KD & BVH Trees
      • Lists
      • Matrices
      • Mesh
      • Misc
      • Numbers
      • Objects
      • Particle System
      • Rotations
      • Sounds
      • Splines
      • Texts
      • Vectors
      • Viewer
    • Version 2.1
      • Action
      • Color
      • Falloff
      • Generic
      • Geometry
      • Grease Pencil
      • List
      • Material
      • Matrix
      • Mesh
      • Number
      • Object
      • Particle
      • Rotation
      • Sound
      • Spline
      • Text
      • Vector
      • Viewer
    • Version 2.2
      • Action
      • Animation
      • Boolean
      • BVH Tree
      • Color
      • Falloff
      • General
      • Grease Pencil
      • List
      • Material
      • Matrix
      • Mesh
      • Number
      • Object
      • Particles
      • Rotation
      • Sound
      • Spline
      • Subprogram
      • Text
      • Vector
    • Version 2.3
  • Developer Guide
    • Extensions
      • Introduction
    • Node Development
      • Introduction
      • Outputs
      • Properties
      • Dynamic Sockets
  • Tutorials
    • Decompose Text
    • MIDI

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Tutorials

Tutorials

  • Decompose Text
  • MIDI