The Material Indices input was removed. Material indices are now part of the mesh structure, stored as a built-in attribute. Use the new Material Indices input in the Combine Mesh node instead.
Menu and search entries were added to regular polygons, including Pentagon, Hexagon, Heptagon, and Octagon. Those entries add a Circle node with the appropriate number of points.
A new Material Indices output was added.
Polygon Lists can now be implicitly converted into Integer Lists.
New Material Indices and Custom Attribute Names outputs were added.
The Apply Modifiers and Scene inputs were removed. This was done in response to an API change which removed the corresponding options from Blender.
The Shade Object Smooth node now allows smoothing curve objects.
The Line Mesh node now outputs the edge and polygon indices of the mesh.
The Get Custom Attribute node was added. The node gets the data of a custom attribute.
The Insert Custom Attribute node was added. The node inserts a new custom attribute to the mesh.
The Set Custom Attribute node was added. The node changes the value of an existing custom attribute.
The Edges mode is added to Mesh Points Scatter node. It allows scattering of points on mesh edges. Now, this node also outputs matrices and normals for random points.
The Find Shortest Path node was added. This node find path(s) from source(s) on mesh island(s) using modified Dijkstra’s algorithm.