Geometry

Point in Camera Frustrum

This node returns four outputs: Image U, Image V, Z Depth and a Visible boolean. Image U and V represent the point position in a UV coordinate based on the active camera view, while Z Depth tells you how far the vector is away.

image

Note: the object input must be a Camera object.

Triangulate Polygons

Triangulate Polygons has been removed because it is nearly never used and hard to maintain. However, it may be rewritten in a better form in the future.

Intersect Polyline Plane

Intersect Polyline Plane was removed because it is nearly never used and hard to maintain