Spline From edges

Description

This node create splines from the edges of a mesh.

Options

Spline Per Edge

This method creates a linear poly spline for every input edge, that is, every edge will represent a linear poly spline that have 2 point which are the vertices of the edge.

  • Radius Per Vertex - This option sets the radius per vertex, so the node expects a radius list with the same length as the vertices list.
  • Radius Per Edge - This option sets the radius per edge, so the node expects a radius list with the same length as the edge indices list.

Spline Per Branch

This method tries to minimizes discontinuity by forming splines from branches instead of edges.

Inputs

  • Vertex Locations - A vector list that represent the position of the vertices of the edges.
  • Edge Indices - An Edge Indices list.
  • Radius(radii) - The radius of the splines or a list of radii of the splines based on the selected option.

Outputs

  • Splines - The output splines.