Loft Splines
Description
This node generates a mesh by sampling some points on the input splines
and bridge (connect) them in order.
Options
- Bezier - This option will use a bezier interpolation to locate
the segments of the bridge between the splines and thus having a
smooth output mesh.
- Linear - This option will use a linear interpolation to locate
the segments of the bridge between the splines and thus having a
flat connection between the splines.
If the Surface Samples is set to 2 or the Smoothness is set to
zero, the bezier interpolation will work just as a linear interpolation.
Illustration
- Splines - A list of splines to be connected.
- Spline Samples - The amount of vertices sampled and used to
create the mesh.
- Surface Samples - The amount of segments created between the
splines.
- Cyclic - A boolean which if true will connect the polygons
vertically and thus having a manifold object.
- Smoothness - A factor that define the smoothness of the beizer
interpolation.(Only when using Bezier option)
- Start - The normalized distance at which the first loop will
start.
- End - The normalized distance at which the first loop will end.
Outputs
- Vertices - A vector list that contains the vertices locations of
the output mesh.
- Polygons - A polygon indices list that carry the polygons
information of the output mesh.
Advanced Node Settings
- Spline Distribution - The method used to sample spline samples
(see Evaluate Spline Node for more info)
- Surface Distribution - The method used to sample surface
segments (see Evaluate Spline Node for more info)
- Resolution - The number of handles used to create the spline
used to perform the evaluation when using the Uniform Distribution.