Loft Splines

Description

This node generates a mesh by sampling some points on the input splines and bridge (connect) them in order.

Options

  • Bezier - This option will use a bezier interpolation to locate the segments of the bridge between the splines and thus having a smooth output mesh.
  • Linear - This option will use a linear interpolation to locate the segments of the bridge between the splines and thus having a flat connection between the splines.

If the Surface Samples is set to 2 or the Smoothness is set to zero, the bezier interpolation will work just as a linear interpolation.

Illustration

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Inputs

  • Splines - A list of splines to be connected.
  • Spline Samples - The amount of vertices sampled and used to create the mesh.
  • Surface Samples - The amount of segments created between the splines.
  • Cyclic - A boolean which if true will connect the polygons vertically and thus having a manifold object.
  • Smoothness - A factor that define the smoothness of the beizer interpolation.(Only when using Bezier option)
  • Start - The normalized distance at which the first loop will start.
  • End - The normalized distance at which the first loop will end.

Outputs

  • Vertices - A vector list that contains the vertices locations of the output mesh.
  • Polygons - A polygon indices list that carry the polygons information of the output mesh.

Advanced Node Settings

  • Spline Distribution - The method used to sample spline samples (see Evaluate Spline Node for more info)
  • Surface Distribution - The method used to sample surface segments (see Evaluate Spline Node for more info)
  • Resolution - The number of handles used to create the spline used to perform the evaluation when using the Uniform Distribution.