Armature Info
Description
This node return some information about the bones of the input armature.
Options
- Pose - The information is retuned in the pose position of the bones.
- Rest - The information is returned in the rest position of the bones.
- Object - The armature object.
- Use World Space - Locations and matrices will be in global space in this
is True.
Outputs
- Matrices - A transformation matrices that represent the locations,
rotations and scales of the bones.
- Centers - A vector list that represent the locations of the centers of
the bones.
- Directions - A vector list that represent the directions of the bones.
The magnitude of each direction vector is equal to the length of the bone.
- Lengths - The lengths of the bones.
- Heads - A vector list that represent the locations of the heads of the
bones.
- Tails - A vector list that represent the locations of the tails of the
bone.
- Names - A text list that contains the names of the bones.