Armature Info

Description

This node return some information about the bones of the input armature.

Options

  • Pose - The information is retuned in the pose position of the bones.
  • Rest - The information is returned in the rest position of the bones.

Inputs

  • Object - The armature object.
  • Use World Space - Locations and matrices will be in global space in this is True.

Outputs

  • Matrices - A transformation matrices that represent the locations, rotations and scales of the bones.
  • Centers - A vector list that represent the locations of the centers of the bones.
  • Directions - A vector list that represent the directions of the bones. The magnitude of each direction vector is equal to the length of the bone.
  • Lengths - The lengths of the bones.
  • Heads - A vector list that represent the locations of the heads of the bones.
  • Tails - A vector list that represent the locations of the tails of the bone.
  • Names - A text list that contains the names of the bones.