Spline Falloff

Description

This node creates a vector based falloff that associates to every object a float that is equal to inverse the distance from it to some spline. This float is always in [0,1] range, So some distances will be clamped to 1 or 0. We conclude that objects that are closer to the spline will have a large float that doesn’t exceed 1 and as object gets away, their floats starts to fade till it becomes zero at some point.

Options

  • Mix List Type - This option is only available for spline list. It allows to mix the falloff of each spline.
    • Max - This option mix the falloffs by considering the maximum value.
    • Add - This option mix the falloffs by adding them.

Inputs

  • Spline(s) - A spline or a spline list.
  • Use Radius for Distance - This boolean input allows to use the spline’s radius to offset distance.
  • Distance - This float is added to the float of every object which result in an offset for the distance.
  • Use Radius for Width - This boolean input allows to use the spline’s radius to offset width.
  • Width - The distance between the ones and the zeroes, can be though of as the slop as well.
  • Interpolation - Floats are evaluated at this interpolation.

Outputs

  • Falloff - The actual falloff object.

Advanced Node Settings

  • Resolution - An integer value to specify the poly spline segments per bezier spline segments for input spline(s).