This node takes two or multiple falloffs and mix them together using one
of the available algorithms.
- Max - The output float will be the largest float of all falloffs.
- Min - The output float will be the lowest float of all falloffs.
- Add - The output will be the sum of the floats of the falloffs.
- Subtract - The output will be the difference between the floats of the
- Multiply - The output will be the product of the floats of the falloffs.
- Overlay - The B falloff is added to the A falloff such that the addition
is full when A is equal to 0.5 and decreases gradually as A goes to zero or
one. For instance, if A is a linear falloff that goes from zero to one and B
is a random falloff, the output will be a linear falloff with some randomness
such that the randomness is maximum at the mid point at 0.5 and none existent
at the start and end of the linear falloff.
- Use Falloff List - It is the option you see beside the menu, if enabled,
the input will be a falloff list. This is not available for the Subtract and
Overlay option, as they are not commutative.
- A - A falloff.
- B - A falloff.
- Falloffs- The falloffs. If Use Falloffs List is enabled.
- Falloff - The actual falloff object.